General
What is Sillence?
Sillence is a Mac-native 3D staging and rendering application designed for Apple Silicon. It focuses on cinematic image creation through physically based lighting, materials, and camera controls.
Which file formats can I import?
Sillence currently supports OBJ and USDZ.
Does Sillence include modeling tools?
Sillence focuses on scene assembly, lighting, materials, cameras, and rendering. Complex modeling workflows should be performed in dedicated modeling applications.
Rendering
What rendering modes are available?
Wireframe, Clay, Material, and Path Tracing.
Does Sillence support physically based rendering?
Yes. Sillence uses a physically based material system and physically based path tracing.
Can I export rendered images?
Yes. Rendered images can be exported at various output resolutions.
Lighting & Materials
Can I use HDR environment lighting?
Yes. Sillence includes HDR environment presets and supports importing custom HDR environment maps.
What light types are supported?
Point, Spot, Directional, Rectangle, Sphere, Disc, and Tube lights.
Can emissive materials act as light sources?
Yes. Emissive materials contribute to scene illumination when using Path Tracing mode.
Does Sillence support subsurface scattering?
Yes. Sillence includes random-walk subsurface scattering.
Does Sillence support glass and volumetric materials?
Yes. Sillence supports transmission, absorption, and volumetric scattering.
Platform
Is Sillence available on Windows or Linux?
No. Sillence is currently designed specifically for Apple Silicon Macs.
Does Sillence require an internet connection?
No. Most functionality is available locally on your Mac.
Future Development
Will Sillence support animation?
Animation tools are planned for future releases.
Will Sillence support Apple Vision Pro?
Vision Pro support is part of the long-term roadmap.
Where can I report bugs or request features?
Please visit the Support or Bug Report pages on the Sillence Overview.